Why does the download for Linux indicate that it is a 64 bit version, but the Windows version does not? I use MX-15 Debian Jessie 32 bit and can play many 32 bit Windows games using Wine. I can't play your games.
I believe those are the default names exported from Godot. The Windows build is a 64 bit build so it’s likely not playable on 32 bit systems. My apologies.
If you want to play chess on a much better program than this one, visit https://lichess.org :)
Making the UI felt pretty easy to do once I wrapped my head around things. I’m not totally sure I did everything the “right” way, but for the weekend game jam I think what I ended up with was pretty good. The source code is available on GitHub, feel free to check it out!
Wow, the UI and the drag drop is smooth. Almost like lichess or chess.com i would say. However, the AI moves seems to be random? I managed to checkmate in a few steps lol. But it's amazing to see Godot can make so many type of games! Cheers!
Thanks for the comments! I did in fact make this look like Lichess, in fact the piece graphics I used are one of the ones created specifically for Lichess (but that anyone can use under the Creative Commons license). I also made the SAN display on the right look pretty similar to Lichess.
And yep, as stated in the description the bot is simply a random mover :) I didn’t expect to have time to implement an actual chess AI, but I figured that there needed to be at least some kind of single-player experience so I added that in. A proper “AI” may be coming in the future :)
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Why does the download for Linux indicate that it is a 64 bit version, but the Windows version does not? I use MX-15 Debian Jessie 32 bit and can play many 32 bit Windows games using Wine. I can't play your games.
I believe those are the default names exported from Godot. The Windows build is a 64 bit build so it’s likely not playable on 32 bit systems. My apologies.
If you want to play chess on a much better program than this one, visit https://lichess.org :)
Smooth, smooth experience. The engine looks very very polished, I really dig it.
I am also planning to do a chess engine / game in the near future, did you have a lot of work to do for the rendering / UI / UX ?
Cheers on your game btw !
Thanks for the comments!
Making the UI felt pretty easy to do once I wrapped my head around things. I’m not totally sure I did everything the “right” way, but for the weekend game jam I think what I ended up with was pretty good. The source code is available on GitHub, feel free to check it out!
Nice, I'll go check it out !
Wow, the UI and the drag drop is smooth. Almost like lichess or chess.com i would say. However, the AI moves seems to be random? I managed to checkmate in a few steps lol. But it's amazing to see Godot can make so many type of games! Cheers!
Thanks for the comments! I did in fact make this look like Lichess, in fact the piece graphics I used are one of the ones created specifically for Lichess (but that anyone can use under the Creative Commons license). I also made the SAN display on the right look pretty similar to Lichess.
And yep, as stated in the description the bot is simply a random mover :) I didn’t expect to have time to implement an actual chess AI, but I figured that there needed to be at least some kind of single-player experience so I added that in. A proper “AI” may be coming in the future :)
Thanks for playing!