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#StopWaitingForGodot Chess

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Devlog

  • 0.4 Update
    June 19, 2022 by Terry Hearst
    Version 0.4 has been released! Not many functional changes have been added, but the internal code has been largely refactored to conform to Godot’s GDScript style guide (which I was not familiar wit... Continue reading
  • 0.3 Update, added AI!!!
    October 01, 2021 by Terry Hearst
    This update adds an actual AI that you can play against, not just some random-moving bot! It’s still not very great, and it takes quite a while to think in some instances, but it’s way better than... Continue reading
  • 0.2.2 Update
    September 11, 2021 by Terry Hearst
    Fixed regression where en passant target squares did not properly get pruned. Dang it... Continue reading
  • 0.2.1 Update
    September 11, 2021 by Terry Hearst
    This update fixes a few small bugs while adding some QOL features. It also has some small optimizations, and some under-the-hood refactors. Check out the commits on the GitHub for more details. Enjoy!... Continue reading
  • Fixed macOS build
    September 06, 2021 by Terry Hearst
    I don’t own a mac, so I’m not able to test the mac builds of the game, and it turns out that when I exported the game on Linux, the mac build was broken. After exporting again but using Windows in... Continue reading
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