0.4 Update


Version 0.4 has been released! Not many functional changes have been added, but the internal code has been largely refactored to conform to Godot’s GDScript style guide (which I was not familiar with when I started this project). Other than that, the biggest change is enabling multithreading on the web build now that itch.io supports experimental SharedArrayBuffer (this seems to be chromium-only for now, hopefully it works better with more browsers in the future).

Changelog:

  • HTML5 build can be exported both with and without threads, using the OS class to handle both scenarios.
  • FENs where the opponent’s king is in check are now properly rejected.
  • Other small bug fixes. Check out the commit history for more details.

Files

stopwaitingforgodot-chess-v0.4-html5-threads.zip Play in browser
Jun 19, 2022
stopwaitingforgodot-chess-v0.4-linux-x86_64.zip 15 MB
Jun 19, 2022
stopwaitingforgodot-chess-v0.4-macos.zip 28 MB
Jun 19, 2022
stopwaitingforgodot-chess-v0.4-windows.zip 14 MB
Jun 19, 2022
stopwaitingforgodot-chess-v0.4-html5-nothreads.zip 4 MB
Jun 19, 2022

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