0.4 Update
#StopWaitingForGodot Chess » Devlog
Version 0.4 has been released! Not many functional changes have been added, but the internal code has been largely refactored to conform to Godot’s GDScript style guide (which I was not familiar with when I started this project). Other than that, the biggest change is enabling multithreading on the web build now that itch.io supports experimental SharedArrayBuffer (this seems to be chromium-only for now, hopefully it works better with more browsers in the future).
Changelog:
- HTML5 build can be exported both with and without threads, using the OS class to handle both scenarios.
- FENs where the opponent’s king is in check are now properly rejected.
- Other small bug fixes. Check out the commit history for more details.
Files
stopwaitingforgodot-chess-v0.4-html5-threads.zip Play in browser
Jun 19, 2022
stopwaitingforgodot-chess-v0.4-linux-x86_64.zip 15 MB
Jun 19, 2022
stopwaitingforgodot-chess-v0.4-macos.zip 28 MB
Jun 19, 2022
stopwaitingforgodot-chess-v0.4-windows.zip 14 MB
Jun 19, 2022
stopwaitingforgodot-chess-v0.4-html5-nothreads.zip 4.8 MB
Jun 19, 2022
Get #StopWaitingForGodot Chess
#StopWaitingForGodot Chess
A chess implementation created for Terry Cavanaugh's STOP WAITING FOR GODOT Game Jam
Status | Prototype |
Author | Terry Hearst |
Tags | Chess, Godot |
More posts
- 0.3 Update, added AI!!!Oct 01, 2021
- 0.2.2 UpdateSep 11, 2021
- 0.2.1 UpdateSep 11, 2021
- Fixed macOS buildSep 06, 2021
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